AI Insights · Timothy · July 2025
Top 5 Hypercasual Games on Android in New Zealand - Q2 2025
Explore the performance trends of the top 5 hypercasual games on Android in New Zealand during Q2 2025, featuring insights from Sensor Tower.
In the second quarter of 2025, the hypercasual gaming market in New Zealand saw some interesting trends on the Android platform. Based on data from Sensor Tower, here’s a look at the performance of the top five hypercasual games.
Block Blast! by HungryStudio maintained a steady weekly download rate, peaking at around 4.8K in mid-April. Its active user base slightly fluctuated, starting from 90K and ending at 82K by the end of June. However, revenue generation was negligible after the initial weeks of the quarter.
Vita Mahjong from Vita Studio experienced a varied revenue trend, with a high of $79 in late April. Weekly downloads remained relatively stable, hovering around 2.5K to 3.6K, while active users consistently increased from 15K to 16K.
Snake Clash! by Supercent, Inc. recorded a peak in weekly revenue at $227 in mid-May. Downloads saw a moderate decrease mid-quarter but picked up again, reaching 2.5K by the end of June. The active user count remained stable, fluctuating around 11K.
Brainy Prankster from TheSunStudio showed an increase in revenue, peaking at $26 in early May. Downloads started high at 2.9K in April but gradually decreased to 1.4K by the end of the quarter. Active users initially surged to 5.5K in late April before stabilizing around 3.5K.
Lastly, Tile Explorer - Triple Match by Oakever Games saw a steady climb in revenue, reaching $143 at the end of June. The game’s downloads showed a consistent upward trend, peaking at nearly 3K in the final week. Active users increased significantly from 5K to over 10K.
These trends highlight the diverse performance of hypercasual games in New Zealand, with more insights available from Sensor Tower.